I recently took part in the 2nd Beta of Turbine’s Lord of the Rings Online. This was my first run as a beta tester, and I have to say that at that point it was fairly polished. I’ve since been accepted into the public beta (3) but haven’t logged in yet, and the main reason for that is my graphics card. Even playing the game on the lowest graphics setting I still have a MAJOR lag problem.
The few times I amped it up to full bore, however, I was gob-smacked by the lush environments. Possibly in line with the depth of Tolkien’s Middle Earth mythos Turbine have decided to avoid the cartoon stylings of something like World of Warcraft in favour of going for a super-realistic aesthetic and, as far as the environments go, they have succeeded magnificently. You’ve only got to log onto one of the umpteen fan fora around to hear enthusiastic excurses on the water ripples of Eriador.
When it comes to character design, however, things are less wonderful. I wouldn’t go so far as to say that it’s a failure, but once that word is out there there’s not a lot I can do about it (sorry, Turbine). The faces are Everquest-ly bland, and the lack of bright colours due to the realist aesthetic make everything a bit drab. Admittedly, I felt the same about the ugly humans in Warcraft when I first got it, but soon learned things looked different in-game. Perhaps the same will happen for LOTRO.
There’s also the problem of choosing race: the options available are male or female Human, male or femael Elf, male or female Hobbit, or Dwarf (this last on account of the fact that Tolkien’s dwarfs - his plural, not ours - are bearded whether they’re male or female, leaving little difference for gameplay). Having decided that gameplay is going to be heroic, Turbine (who have rights to use material from both the books and the films - something no previous Middle Earth video game has had) have excluded the option to play as any of Sauron’s minions. After the player’s character reaches Level 10 there is the option to play as a minion of Sauron for a limited time which constitutes the games PvP content, although as I have not played the PvP content I cannot really comment on the mechanics other than saying I couldn’t be bothered getting my lvl 10 dwarf to Bree in order to access it.
This limitation may be nicely in keeping with Tolkien’s sentiments, but limits an already severly limited franchise even further. Tolkien’s Middle Earth stories may have effectively started the Fantasy genre and its susequent MMO evolution, but it is relatively late to the game itself and has been left few trappings to appear original. People are deservedly weary of sword and spell MMOs, and its extensive mythos has impaired it in ways other franchises are not. In Tolkien, for instance, there are only a handful of wizards in history, whereas in other MMOs there are as many as there are players who create them. While this keeps an encounter with a wizard a special occasion and prevents the streets of Rivendell from being clogged with them, it removes a key attraction from MMOs: freedom. When I play Warcraft I can be made to feel that I am changing the course of Azeroth’s history, a sense that is capitalised upon in the Burning Crusade and its new races. Those who have read Tolkien, however, will probably know how Middle Earth’s history turns out in the end (at least the Third Age). While this still leaves room for the accomplishments of unknown heroes, the suspension of disbelief is that much harder when 90% of people you encounter are other such heroes, most likely 30 levels more accomplished than you and replete with shiny mounts.
The HUD and general interface will be familiar to Warcraft players, and indeed seems to be modelled on it to be accessible to defecting players. The crafting system is interesting as any profession is composed of three subsidiary crafts that overlap with other professions, although some things need to be worked out before launch: during beta 2 there was no beginners’ forge in Thurin’s Hall (the dwarf city). All in all however it seemed like a decent MMO, if a little disappointing to someone who saw the coming wave of licenced mythoi (LOTRO, Age of Conan and, to a lesser extent, Warhammer Online) as the antidote to our addiction to Warcrack. I feel unable to give a proper evaluation, however, without playing it for considerably longer on a machine that can handle the lovely landscapes.
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